bandz_weapon (Weapon Jamming System for ESX)
Add gritty realism to combat with a lightweight, configurable weapon jamming system for ESX. Weapons can misfire or jam under configurable conditions (durability, chance, magazine state), forcing players to clear jams or swap weapons — perfect for roleplay servers that want deeper firearm mechanics without heavy overhead.
Key features
Realistic jamming and misfire mechanics (configurable chances per weapon/class).
Multiple jam types: simple misfire (single shot lost), soft jam (slowed fire), hard jam (weapon unusable until cleared).
Manual jam-clearing actions (use a cleaning kit, press a context key, or perform an animation).
Admin commands to force/jam/unjam specific players or weapons.
Compatibility with ESX inventories and common weapon scripts.
Easy configuration: global defaults + per-weapon overrides.
Optional notifications (chat, notification HUD) and sound/animation hooks.
Lightweight && optimized — minimal performance impact.
Why use it
Enhances immersion for RP and tactical servers.
Encourages teamwork (medic/mechanic/armorer roles) and more thoughtful engagements.
Balances high-firepower weapons by introducing maintenance mechanics.